Update: There is now a downloadable Windows version of the demo! If you had issues with the browser, please give the Windows version a try. Happy gaming! Note: You may get a warning saying the app has an unknown publisher.

This is a demo version of HFI! The Steam store page is coming soon.

If you like the demo, please join the official HFI Discord! https://discord.gg/tjahMNJwsK

Support me on Ko-fi: https://ko-fi.com/highfantasyidle

A Feature Rich RPG In An Idle Package

  • Classes. Play a variety of fantasy archetypes each with unique gameplay. No need to choose - you get to play them all!
  • RPG Progression. As you level up, spend your perk points in each class's unique perk tree. Spend your gold on various powerful shop items, also unique to each class.
  • An Expanding Narrative. Discover your true calling and defend against an overarching threat to your world.
  • An Interactive World. Watch the world expand, evolve and change as you progress through HFI.
  • Achievements. Unlock achievements that power you up even further. Can you find all the secret ones? Hint: You may want to check out the credits. ;)

A Game For Everyone

  • Simple Controls. Play the entire game by using a mouse or touch screen. Controls are kept simple for improved accessibility and easy pick up & play sessions. Controller support is also there for people who would like it.
  • Play Idle Right From the Start. No need to play for hours to unlock idle mechanics. Enjoy offline progression and passive gains mere minutes into starting the game.
  • Challenge or Chill. Want a challenge? Optimize your playthrough and track your time against your friends. Want a chill experience? No need to worry - you will always be able to progress.

No Microtransactions, FOMO, Or Ads.

  • No Pay-To-Win Mechanics, Microtransactions, or Ads. Everyone plays the game with the same rules and same mechanics.
  • No Unobtainable or Missable Items, Ever. Never have fear of missing out while playing HFI. Enjoy the game without worrying about missing something that is limited time.


Updated 25 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.4 out of 5 stars
(20 total ratings)
Authorsaizonic
GenreRole Playing
Made withGodot
TagsCasual, Fantasy, Godot, Idle, Incremental, Magic, Medieval, Singleplayer
Average sessionAbout an hour
LanguagesEnglish
InputsMouse, Gamepad (any)
AccessibilityOne button
LinksDiscord, Bluesky, Twitter/X, Ko-fi

Download

Download
HFI Demo 0.4.1.zip 61 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

Just a commentary, but I find the process of getting permanent perks to be unsatisfying. Getting to them often requires me to completely tailor my perk selection towards them, grab several suboptimal perks, and then sit idle for a long time in order to earn the 5 or 10 points required to buy the perk. All the while I'm thinking "maybe I should use this point to buy <so-and-so perk>, that'll make things faster... Oh, but level requirements are always 2x the previous level, and this perk won't make things 2x faster, so it is actually slower to spend the point than it is to just be patient... Or maybe I should rebirth now for the extra multiplier and just start over..."

After I actually get the perk, I don't take time to appreciate it, and instead I want to immediately rebirth because now I start with essentially an extra +5 or +10 perk points for free, plus all of the points I don't have to spend on the useless perks, so I can now spend those all on perks that help me actually advance.

feel silly for asking but do the upgrades related to clicking still apply if i have the auto farm enabled?

Yes!

(+1)

Suggestion: For a lot of shop items and perks, the effect is to increase some how much gold / research / exp / damage you do or get per second or click. But when I'm trying to pick between getting a perk that increases my exp per click by 2 or my exp per second by 2 or if I should save it to get something else, it is hard to evaluate those when my exp per second is already multiplied by my exp modifiers from might and hardiness. 

It would be nice if there was somewhere that summarized what all of my base stats are without their multipliers.

i.e. My current exp-per-click before modifiers is 15. So an additional +2 exp per click isn't that big of a deal.

Suggestion 2: It would be nice to see how the various stats are contributing to any aggregate measurements.

i.e. I'm making 4m exp per second already with autofarming enabled, which is already taking click and per second rates into account... It would be nice if I could see a hypothetical tooltip that showed that was from a static 500k exp per second and 3.5m as 11 farm actions per click * 10 clicks per second * 0.6 (percentage of time spent working instead of sleeping) * 58 exp per farm action * might-based-multiplier

This makes sense too. The stats that are displayed right now are a bit basic (and are already fully multiplied together) - I'll look into displaying the base stat bonuses separately and adding more detail for some of the calculations, such as how much of a bonus Might is actually giving you, etc.

Thanks for the suggestion!

Just to add to this, I'll look into potentially enhancing the total XP and Gold earned per second stats by adding some kind of breakdown. (Maybe a tooltip)

I like the idea of knowing how much time you spend sleeping or something like that as well.

(+1)

Typo: Researcher skill "Professional Development" says it increases your exp gain by 500%. But it actually only increases by 400%

(I currently get 84.28k per second, but with Professional Development toggled on, it becomes 421.41. That is 500% of the original, but that makes it an increase of 400%)

Yup this makes sense - I'll add it to Known Issues. Thanks!

Fun game but i cannot for the life of me figure out how to get researcher

advance enough in Fighter dungeon

 

(1 edit)

Please change Focus Mode in Godot to None for elements that shouldn't be interacted with. The white border on *everything *is driving me insane xD


Edit: Also, could details that don't change between rebirths stay visible in the Researcher lives? Things like the design and color of the books, the titles, etc.

Funny story about the Focus Mode lol - I originally had it all turned off cause I wasn't planning on supporting controllers. But I had to reenable all of it for controllers for work properly. Unfortunately I'll need it leave it on for this reason.

Yeah, I'll look into at least having the book color and title on the Publish tab persist if you're published the book before. I think once you're done it once the surprise is over haha.

(+1)

Another funny balance thing - by the time I can buy "Quality Quill" I already do not need it, it's useful at best only for the first run as Researcher

(-1)

k. So.
Achievements are practically worthless.
Farmer passive income is so weak it's pointless
Soldier feels *too* idle in that you almost can't speed it up at all
Soldier gold is far far too slow to gain
Soldier is a complete gear check to begin with and is useless later (starts too important and ends not important enough)
Researcher takes too long to get to (and should indicate where the missing upgrades are before you get there)
Researcher has good meta progression.. but feels really bad to play itself
Feel you're forced to afk at certain points in the game as there's no way to make timely progress
Sleep is pretty pointless for the farmer and increasing capacity can sometimes even slow you down
Oh and as a consequence of the soldier armour being useless the thorns perk becomes useless too (as well as the armour before that)
The rare drops seem like they'd be the most interesting feature but they don't turn out that way, it just leads to afking, often far far longer than you'd want, and can't even do so offline
Perma perks also seem a little too hard to get for the time being but I imagine more skills would naturally ease that over time (also the soldier permas need some clarification- was unsure if it would be possible to beat an enemy without skills after buying them, saw it was after getting them, but certainly put it off for a while because of that)

Finally, someone else said about gold/s on researcher for might - I'm hovering about 95 might now, it never said I got any bonus, it was always 0% boost
I did see you said reworking balance was a priority but yeah it needs a lot of work.
Didn't think i'd even play to researcher due to grievances but between some irritating offline farm and at least wanting to be clear when speaking against certain parts of the game (such as if the solution was just around the corner- which it wasn't), hobbled to mostly end of content

(+1)(-1)

Heya, thanks for the write up. I'd like to comment on the general philosophy behind HFI just so things are clear in terms of the direction of the game.

HFI is an idle game, first and foremost. (It's even in the name! :D) The amount of usefulness of the AFK and offline rewards is directly connected to how often you play. If you min/max and play active all the time, then the AFK and offline rewards are likely not going to do much for you. Those systems are in place to ensure more casual players are always able to progress regardless of the amount of time they have to play. The feedback I have gotten from more casual players is that those systems are generally successful. (For late game Researcher, the page gain is kind of insane but that leads me to my next point)

HFI is also still in a demo state, so the content is still pretty limited. This means some of the evergreen systems like achievements may not feel like they are giving enough benefit as of yet. Researcher also only has about half the content of the other two classes currently. As the content increases, these supplementary systems will also grow and provide more and more benefit over time.

Balance/tuning needs another pass for sure, and I'm actively working on that in addition to new content and a perk rework. 

For anyone looking for more detailed info on HFI and future updates, the discord server has all of that info! Appreciate the feedback, I'm checking and listening to all of it even if I don't comment on everything.

(+1)

I'll say I've been critical of this game. However.. It has a *very* solid foundation. There are however glaring, huge issues that would stall your game hard if you were to open it to sale, likely annoying anyone who would purchase the game.

Saying its in a demo state is fine. But you have to realize this is player feedback ON the demo state of the game. If its not connecting with players now... It likely won't when you turn to sales. 

Also saying its an idle game is just silly. As you stated, its in the name.. But 99% of the idle games out there atm (of which there are THOUSANDS) they have viable offline gains. Your game just doesn't. Saying your game is idle is fine, but saying you have offline earnings is almost dishonest. Yes you do have them. Are they even remotely valuable? No. Not even a tiny bit. You can be offline on the Warrior (semi early on even) and after a day you get 1-2 levels total. Mostly pointless and def not worth mentioning as a selling point. 

Clarification is key for a budding game like this. 3rd class should have a tooltip saying it can be unlocked by X requirement and what it'll do for you overall. Cuz your average player will see the jump from gear requiring 50m to 900b. That being said... Thats just a bad, bad system. You could just have the 3rd class be "increases XP gain" and it'd be fine. *NEEDING* it and not knowing it even exists until you're like 20 hours in is just poor design. 

Main issue though is balance. This is 99% of my frustration with this game (again, its quite fun). Having some stuff like Stagger chance requiring numerous levels to invest in.. No one is doing that, lol. Like at all. So that whole top left tree for the Warrior is entirely pointless. You can just remove the stagger mechanic entirely and it'd be fine. Or if you want to keep it in, you'd likely have to triple it in value for it to be considered. Again... Balance is the biggest issue. 

Again, if you take anything away from my rant. Know this. The game is solid and has a lot of potential. But it has glaring balance and description issues. If you can deal with those 2 issues, your game has a big chance at success imo. 

Thanks for the constructive criticism and honesty; I really do appreciate it.

HFI's next patch is going to include:

  • A class balance pass (including offline progression)
  • A perk overhaul (balance pass + changing how perks work a little; more on that in the future)
  • Further communication/clarification in-game to help steer the players in the right direction and explain game mechanics better

ALL of these plans are based on feedback from the community, which has been immensely helpful! I really appreciate everyone who has taken the time to comment on HFI to try to help make it better.

On the point of the Thorns perk becoming useless over time... As far as I can tell, the damage bonus from Might does not seem to affect the damage done by Thorns. Maybe it should?

Feel it would scale too well, if armour was keeping up with damage that should be enough
Without knowing any future balancing plans, perhaps a late stage effect of might could be increasing the armour- which would in turn buff thorns - instead of the damage bonus applying

Honestly pretty weird that only Researcher has a missable challenge (or i don't understand which book is 'the first' one)

Perks, not skills
Can't level up - i'm not sure if it only applies to that rebirth or if you can't have any progress on that book- I presume just that rebirth (So the first edition you finish that rebirth, if you haven't bought any perks with your level up points)

If you finish all books before understanding, it just gives it to you

That's the thing, i did try to leave a handful of pages and finish a book on new rebirth and didn't get it

(+1)

Assuming you didn't spend any level up points at all, then possibly this means you have to start the book from scratch-  like finishing an edition in the previous rebirth and then completing the whole entire thing, from the start, without using any level up points
Either way, the achievements do so little and it gives you it once you finish them all regardless

I did precisely this and did get the achievement.

(1 edit) (+2)(-2)

I don't understand how the price of items can go from 90m to 990b in one jump. 

That is a LUDICROUS jump. This seems to be the main con lately with a game like this. They make the entry level quite easy to attain, and once you get to a certain level now it becomes unstainable. This will likely include a p2w service at some point, I guarantee.

I don't get why people can't just make a somewhat logical game that is rewarding and enjoyable. People WILL buy that sort of game. People will not buy a game where 1 item jumps from 90m to 990b. That is pure stupidity.

Also regarding any game of similar fashion. It needs a solid off-line earning system. This game does *NOT* give that. Yes, you do get some bonus. But lets be honest, the game really requires you to actively play it for 100+ hours straight fully online the whole time. 

(+1)

When you unlock researcher, it fills the gap with new upgrades.

Largely right, but you are given a (poorly signposted) solution to the cost jump halfway into the second soldier dungeon
Offline could be better though

Looks like the Researcher's Epiphany might not work properly when something's being Published?

Yes there is an issue with this - added to Known Issues!

How are the save files encoded? I wanna cheat but none of my usual save editors work lol (base 64, whatever trimps does, and like 3 other random save editing websites)

does the demo end at the 6th wave of the third dungeon?

Yes that is currently the final enemy - however more content will be coming to the demo in the future!

(+1)

Quality Ink says it reduces research speed by 50%. It should say that it reduces research time by 50%

Good catch, I'll fix the wording. :)

(+2)

Should might 50 really give +0 gold/s to scribe?

Some benefits from Rebirth Stats don't kick in until higher numbers - I'll see if I can clarify this a bit better in the info section.

(1 edit)

I'm at might 66 and it's still at 0, when does it kick in?

EDIT: As it turns out, 70

(1 edit) (+5)

Not sure how I found this game, but played 0.4.1 for a bit, and have some feedback for it. Not sure I enjoyed it, but will definitely take a look at it later. 

---

1) First life as farmhand is super tedious to overcome. The lack of available sleep or food, waiting for sleep to refill, and being unable to acquire auto-farm, was really torturous. I nearly gave up on the game at this stage, as the grind is horrific... even with an auto-clicker program. 

-> Maybe change it to level 5 as a maximum, to get the player's feet wet, rather than level 11. Without any wisdom stat it takes hours to reach it. 

---

2) First life as squire is also pretty torturous to overcome. Even with a nearly maxxed out perk tree and many things available to purchase, some of the fights have too much health vs the amount of damage you deal and so the training area totally kicks your assets. Once you finally get out of the training area, you have accumulated enough might to return as a farmhand. 

-> I think that to make it more fair, you should increase the fight timer to 60 seconds. As several fights I'd lose with less than 10% enemy health left.

-> Also when you lose, you get knocked back a stage in progress, which also sucks.

-> It might be nice, to leave an inheritance for your next character of the same type. So if you reach 100,000 gold, leave 25% of that for the next squire. So that they aren't starting out completely fresh next time around.

---

3) Second life as a farmhand I got to I think level 21 before I rebirthed as a squire.

-> XP and Gold requirements massively increase over time, which makes for progress a lot harder.

-> There isn't that many items to purchase either, so progress becomes farther and farther apart.

-> I do however like that different stats gained from rebirthing characters, has a different impact on each class. 

---

4) Second life as a squire I got to goblin forest, killed a ton of goblins to unlock researcher. 

-> We need some stat that controls rare drop chance for the squire. It took me a little over an hour to get the 25 pages needed to unlock the researcher, and this was with the squire one-shotting enemies that drop the pages. 

-> I earned about 15 poison potions out of 100. This is going to take me a LONG time to complete. 

-> Feel the perk trees are very limiting. At a certain point, you have all the golden perks and all the other perks. If only we could upgrade multiple ranks for perks, wherein you can only reach the next rank for a rebirth. So having 2 times played as squire, I could spend perks twice. 

---

5) First life as a researcher, and not really understanding things. 

-> Not much to purchase to improve my efficacy/efficiency. 

-> I earn pages... lots of pages. Millions to billions of them. 

-> I can publish books. Cool concept, where you can make upgrades for other characters on a character. Wish the farmhand had some way to do that for the squire and vice versa. Maybe that poison potion acts as a great fertilizer for the farmhand. 

-> It takes so long to fill a book of chapters. I really think that if you have clearly more than enough pages to fill a book, it skips the animations of filling the chapters, and just gives you a book. And as many books require 25+ editions, this is a lot of downtime waiting for a book to get completed. 

-> I see that you can only publish 1 edition per life. Going to have to rebirth a lot of times for researcher, and not sure I'm going to have the willpower to grind to do so. 

-> Offline idling won't fill chapters you see, and I can't queue up books, so I have to sit at the computer to fill each book manually and its super tedious and exhausting and probably the ABSOLUTE WORST aspect of the game right now. 

---

6) Back to squire. Completed goblin forest and onto tomb. 

-> Necrotic essences are taking even longer to gain. It takes 100+ to reduce necrotic power attacks by 1. So most of the time you think the thing is bugged. 

-> Really need some one-off consumables. A healing potion or a short term buff or something. 

-> Stamina depletes too fast and game isn't good at deciding when to use it. Keeps wasting stamina on an attack that will one-shot a target without using the skill. 

-> Defense seems to do practically nothing when enemies are hitting you for 10,000s of damage. 

---

7) Back and forth between characters. 

-> I have decently high stats, but can't get about level 45 for farmhand, 43 for squire, and something like 41 for researcher.

-> Gaining points for rebirthing is harder and harder now, to the point that I'm not earning anything each time for farmhand and squires. 

-> I have enough perks by level 35 or so, so I complete the tree. Getting tedious to have to refill the tree each time I complete a rebirth. 

-> Not earning any new story or I sequence broke something. 

-> On 6th edition for researcher, and I think I've played enough researcher to know that I will smash my computer if I have to wait for another book to be completed. 

-> Got to 155 necrotic essence before giving up on Squire. You don't earn rare drops when inactive and the drop chance is too low. 

---

8) Misc.

-> I'm done playing 0.4.1

-> I found one secret achievement (Yarr), but couldn't figure out how to unlock the other two. 

-> I fully achieved farmhand and researcher. The only two remaining for squire was poison potion (76/100) and necrotic essence (155/200). 

-> Is this a Clicker has too high of requirements. And it doesn't even tell me how many clicks I've done. 

-> Welcome to HFI doesn't count inactive time, only active time, so its going to take forever for me to reach even the first rank. 

---

Lots of good things with it, like music for each character, different minigames, and easy to use interface.

Hope some of this helps. 

Appreciate the large write up! I'll take your thoughts into consideration as I continue to work on the game. Smoothing progression is a priority.

(-1)

Brain Damage but in a good way.

Upgrade are very linear. I think ok I just buy the next cheapest one.

Sleeping feels weird. I guess its sort of afk?

Cool game better skill tree than poe2

Game is fun, but so far a few basic issues. Game pauses when out of focus, I'm gonna try the loadable verison, but still a bit annoying.

Also : might stat did nothing until i had at least 6+ which was weird.

loaded version instantly flagged a virus : wacatac.B!ml flagged as trojan

(1 edit)

Why version on windows after scanning via antyvirus eset nod showing virus Trojan:Script/Wacatac.B!ml?

A false positive - unfortunately not really anything I can do about it at this time. It's likely due to the .exe being unsigned.

(+1)

Are the published books supposed to reset on rebirth?

I thought the buffs are supposed to transfer to other classes but when I rebirth into researcher the books are back to untitled?

(+1)

Books *do* transfer to other classes. If you rebirth as a different class you'll see the books you've completed are there.

Them showing up as "untitled" on a new run is because the MC is researching for the first time, from their perspective. If you look at the stats, it indicates how many editions of the book have been completed, and you can only complete each book once per rebirth for that same reason.

Oh I get it now, thanks!

(+1)

Fun game. Unfortunately my game data was erased and loading the backup isn't available on the web version.

did you use the save feature?

Yes. It work fine before but I loaded the game today and all progress was gone.

same here

The game is too large for my 1366x768 screen. An 800x600 version or smaller would be preferred.

(+1)

I think the XP gain for researcher is bugged. It says 1.45k on the level up screen and 144k on the stats page.

I actually found this issue today, a fix is coming. :)

(+1)

While you're making minor fixes. There's a typo in a couple of places, enyclopedia -> encyclopedia

(+3)

Amazing Idle game so far! Cant wait for a steam release. Will definatly be a purchase

Thank you!

(+2)

I love it! Tbh my perfect game, both with the meta-progression and individual classes. Im stuck on how to unlock the 3rd class though - is it through normal gameplay or is there a special way?

Thank you! The 3rd class is unlocked from an item drop on the Squire. So if you progress further on the Squire you'll get to it. :)

(+1)

Very fun honestly from what ive played this is about the quality id expect of a full game.

(+1)

That is extremely kind, thank you!

Doesnt work in inactive chrome tab, makes idling impossible.

(1 edit)

Unfortunately this is true. Chrome had a setting to not throttle inactive tabs but that setting was removed. There may be workarounds available but from the research I have done it is a browser limitation. If anyone has a workaround solution to share please do, just mind the security implications of installing something like an extension.

Many browser idlers use service workers to solve inactive calculations.

There is a bug when backing up. It lists things from your folder structure, and not locally.

(2 edits)

Ahh yes, it's a bit obtuse in the browser. If you choose savegame.save in that first window you'll be able to backup your save file no problem. :)

The first window is choosing the save file you want to backup, the second prompt will allow you to save that file to your computer. I've only tested this on Windows though.

Just rolled out a new update - the Backup button now goes straight to the OS window to download your save file. No more confusion! (Tested on Windows)